Saturday, May 17, 2014

LIME Status Report (05/17/2014)

Ladies and gentlemen, LIME 4 is go for alpha!  Version 4.0.01A has been released to a small group of testers, and I hope to recruit more as we go.  This will probably be the last of this sort of status report because the focus of the project is now shifting from growth to hardening.

If you'd like to volunteer as a tester, post a comment on this blog entry or email me.

If you're already a tester, here are some important links for your convenience:


Here's a little peek at the current alpha release.
Longtime followers of my work may recognize the assets from the Beltzhian Marauders
gameplay prototypes from ten freakin' years ago!  Am I getting too old for this yet?

Accomplishments
  • Corrected the save location of the New Map dialog.
  • Implemented isometric map modes in both diamond and staggered varieties.
  • Added a function to automatically populate the tile set selector with the tile sets available.
  • Officially reached code complete and entered the alpha testing phase.