The only major additions remaining, aside from the other map modes, all involve adding actors to a map. That will be next week's priority. After that, it's just bug fixes, optimizations, and the isometric modes.
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Those buttons to the right of the tile palette scroll the palette up and down. Is it obvious enough? |
Accomplishments
- The tile palette now scrolls in response to the up and down arrow keys as well as its own pair of buttons.
- Tried a minor optimization to the tile palette render which seems to have saved me a few frames per second.
- Corrected a mouse mapping problem on the tile palette. I think so, anyway. It requires more testing to be sure.
Known Issues
- Functionality Issues
- The New Map dialog creates the map files in the app root rather than the data directory.
- Full-screen mode quit working as soon as I started porting functionality from MHF 2 to MHF 3. Gotta find out why.
- Usability Issues
- If the layer currently being edited is hidden, the view panel gets out of sync with the edit panel.
- The buttons on the New Map screen's cycle controls are occasionally unresponsive.
- The tile map view's anchor space doesn't always scale correctly when resizing the editor pane. I've had trouble reproducing this on command, but it happens occasionally.
- Performance Issues
- When the tile ID view option is turned on for large tile sets, the frame rate drops sharply to the point of being unusable.
- Supportability Issues
- The Android platform layer doesn't yet have the ability to rotate the captions for the slide-out tabs or dynamically resize a graphics canvas. Currently a low priority since this tool is intended to be used on a developer's PC, but something that needs to be addressed eventually.
- High Priority:
- Add the actor list to the tile map view classes.
- Add "Actor Mode" to the palette window.
- Add an actor toggle to the view panel.
- Medium Priority:
- Fix the dependency between the view panel and the edit panel.
- Automatically populate the tile set selector on the New Map dialog.
- Make the New Map dialog save map files to the right location.
- Implement isometric modes.
- Improve performance of tile ID renders.
- Low Priority:
- Fix full-screen exclusive mode for the PC platform.
- Update and test WallTileTransformer.
- Do more testing on FloorTileTransformer to make sure the vertices are right.
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